Passive: Whenever an ally attacks a Chilled enemy, they deal @HealthDamage@ (%i:scaleHealth%) bonus true damage.
Active: Gain @ModifiedShield@ (%i:scaleAP%) Shield for @ShieldDuration@ seconds. Deal @ModifiedDamage@ (%i:scaleAP%) magic damage to nearby enemies and Chill them for @ShieldDuration@ seconds.