Passive: Whenever an enemy enters Attack Range, fire a blast from the leg facing that direction that deals @TotalDamage@ (%i:scaleAD%%i:scaleAP%) physical damage. Each of Urgot's 6 legs has a @Cooldown@ second cooldown.
Active: Gain @ModifiedShieldAmount@ (%i:scaleAP%) Shield for @ShieldDuration@ seconds and dash behind the current target. Reset all leg cooldowns.