Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED!
When a Wanted enemy dies, Enforcers gain @AttackSpeedPerWantedKill*100@% Attack Speed.
(@MinUnits@) @NumOfWantedEnemies@ units; @PercentMaxHealthShield*100*100@% %i:scaleHealth%, @BaseDA*100@% %i:scaleDA%
(@MinUnits@) @NumOfWantedEnemies@ units; @PercentMaxHealthShield*100*100@% %i:scaleHealth%, @BaseDA*100@% %i:scaleDA%
(@MinUnits@) @NumOfWantedEnemies@ units; @PercentMaxHealthShield*100*100@% %i:scaleHealth%, @BaseDA*100@% %i:scaleDA%
(@MinUnits@) @NumOfWantedEnemies@ units; @PercentMaxHealthShield*100*100@% %i:scaleHealth%, @BaseDA*100@% %i:scaleDA%
(@MinUnits@) ALL enemies; @PercentMaxHealthShield*100*100@% %i:scaleHealth%, @BaseDA*100@% %i:scaleDA%; Combat Start: Confiscate all enemy items!