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Enforcer trait from Teamfight Tactics Set #13

Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED!

When a Wanted enemy dies, Enforcers gain @AttackSpeedPerWantedKill*100@% Attack Speed.

(@MinUnits@) @NumOfWantedEnemies@ units; @PercentMaxHealthShield*100*100@% %i:scaleHealth%, @BaseDA*100@% %i:scaleDA%
(@MinUnits@) @NumOfWantedEnemies@ units; @PercentMaxHealthShield*100*100@% %i:scaleHealth%, @BaseDA*100@% %i:scaleDA%
(@MinUnits@) @NumOfWantedEnemies@ units; @PercentMaxHealthShield*100*100@% %i:scaleHealth%, @BaseDA*100@% %i:scaleDA%
(@MinUnits@) @NumOfWantedEnemies@ units; @PercentMaxHealthShield*100*100@% %i:scaleHealth%, @BaseDA*100@% %i:scaleDA%
(@MinUnits@) ALL enemies; @PercentMaxHealthShield*100*100@% %i:scaleHealth%, @BaseDA*100@% %i:scaleDA%; Combat Start: Confiscate all enemy items!

Champions

Camille

Enforcer

Ambusher

Enforcer

Pit Fighter

Enforcer

Sniper

Enforcer

Sentinel

Enforcer

Bruiser

Enforcer

Sniper

Enforcer

Quickstriker