Freed: Charge through the nearest enemy, dealing @ModifiedChargeDamage@ (%i:scaleAD%) physical damage to all enemies hit.
Active: Gain @ModifiedShield@ (%i:scaleAP%) Shield for @ShieldDuration@ seconds. Stun enemies in a line on target for @StunDuration@ seconds and deal @ModifiedDamage@ (%i:scaleAD%) physical damage to them.