Passive: After dealing damage, heal @ModifiedHeal@ (%i:scaleHealth%).
Active: Gain @ModifiedShield@ (%i:scaleHealth%%i:scaleAP%) Shield for @ShieldDuration@ seconds. Slam a massive sword on target, dealing @ModifiedDamage@ (%i:scaleAD%) physical damage to them and @ModifiedSecondaryDamage@ (%i:scaleAD%) physical damage to enemies within 2 hexes.