Your team gains %i:scaleArmor%%i:scaleMR% @TeamwideResists@ Armor and Magic Resist.
Bastions gain more, and the value doubles in the first @Duration@ seconds of combat.
(@MinUnits@) @BonusArmor@ %i:scaleArmor%%i:scaleMR%
(@MinUnits@) @BonusArmor@ %i:scaleArmor%%i:scaleMR%
(@MinUnits@) @BonusArmor@ %i:scaleArmor%%i:scaleMR%
(@MinUnits@) @BonusArmor@ %i:scaleArmor%%i:scaleMR% and @NumUnits@ champions starting combat in the back 2 rows are invulnerable until 4 Bastions die