Passive: On takedown of the current target, if Hecarim's next target is out of range, charge to them, dealing @ModifiedChargeDamage@ (%i:scaleAD%%i:scaleAP%) physical damage.
Active: For the next @CleaveDuration@ seconds, attacks also cleave adjacent enemies for @TotalCleaveDamage@ (%i:scaleAD%) physical damage.