Passive: Every @AttacksToSlam@ attacks and when changing targets, leap at the target and deal @SlamDamage@ (%i:scaleAD%) physical damage to the target and adjacent enemies.
Active: For the next @Duration@ seconds, gain @ModifiedAttackSpeed@ Attack Speed, @ModifiedOmnivamp@% (%i:scaleAP%) Omnivamp, and crowd control immunity.