Passive: Shields grant @OnShieldAS*100@% Attack Speed for @ASDuration@ seconds.
Active: Dash up to @DashHexRange@ hexes away, then deal @ModifiedStrikeDamage@ (%i:scaleAD%) physical damage to enemies in a line through the target. Gain @ModifiedShield@ (%i:scaleAP%) Shield for @ShieldDuration@ seconds.