Your team gains @TeamBonusHealth@ maximum Health. Bruisers gain additional maximum Health.
(@MinUnits@) @BonusPercentHealth*100@% %i:scaleHealth%
(@MinUnits@) @BonusPercentHealth*100@% %i:scaleHealth%
(@MinUnits@) @BonusPercentHealth*100@% %i:scaleHealth%
(@MinUnits@) @BonusPercentHealth*100@% %i:scaleHealth%; Every @RefreshSeconds@ seconds, Bruisers deal @SlamPercentHealth*100@% %i:scaleHealth% bonus physical damage on their next attack.