Passive: Kills increase the number of ricochets by @RicochetsPerKill@ for the rest of combat.
Active: Fire a missile dealing @TotalDamage@ (%i:scaleAP%) magic damage to the current target. The missile ricochets to the farthest unit within @TOOLTIPBounceRange@ hexes, dealing @ModifiedSecondarySpellDamage@ (%i:scaleAP%) magic damage.