Ability
Light and Shadow
Passive: At the start of combat, squat adjacent units in the same row. Permanently gain @AttackDamagePerThreshold@% Attack Damage for each @HealthSquatThreshold@ Health squatted. Gains are doubled in Hyper Roll (Net gains: @TFTUnitProperty.:TFT11_Unit_SettADGained@%)
Active: Slam the current target forward, Stunning them and dealing @TotalPrimaryDamage@ (%i:scaleAD%) physical damage. Deal @TotalAoEDamage@ (%i:scaleAD%) plus @PercentHealth*100@% of the target's maximum health as physical damage to enemies within 2.5 hexes.
Fated Bonus: Gain @FatedBonus*100@% Omnivamp.