(@MinUnits@) When a Rogue falls below @HealthThreshold*100@% Health, they briefly become untargetable and dash to an enemy within @HexRange@ hexes (preferring enemy backline).
(@MinUnits@) Additionally, a Rogue's first attack on an enemy bleeds them for @BleedMaxHealthPct*100@% of their max Health as magic damage over @BleedDuration@ seconds.