Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
(@MinUnits@) @BonusAP@ %i:scaleAP%; @HealthPct*100@% max %i:scaleHealth%
(@MinUnits@) @BonusAP@ %i:scaleAP%; @HealthPct*100@% max %i:scaleHealth%
(@MinUnits@) @BonusAP@ %i:scaleAP%; @HealthPct*100@% max %i:scaleHealth% to @TargetNum@ enemies
(@MinUnits@) @BonusAP@ %i:scaleAP%; @HealthPct*100@% max %i:scaleHealth% to @TargetNum@ enemies