Every @PulsePeriod@ seconds, Shurimans heal @HealthRegen*100@% maximum Health. After @SecondsToAscend@ seconds, select Shurimans Ascend and gain @BonusHealthPercent*100@% maximum Health and @BonusASPercent*100@% Attack Speed.
(@MinUnits@) The strongest Shuriman Ascends
(@MinUnits@) All Shurimans Ascend. +@AscensionStrengthBoost*100@% Ascension bonus
(@MinUnits@) Instead, Ascend at combat start. +@AscensionStrengthBoost*100@% Ascension bonus
(@MinUnits@) Ascend twice, at combat start and after @SecondsToAscend@ seconds. +@AscensionStrengthBoost*100@% Ascension bonus