Rebels gain @MaxHealthIncrease*100@% max Health.
After your team loses @PercentHealthTrigger*100@% of their Health, a smoke signal appears, granting Rebels @BurstAS*100@% Attack Speed for @BurstDuration@ seconds and extra power for the rest of combat.
(@MinUnits@) @ADAP*100@% %i:scaleAD%%i:scaleAP%
(@MinUnits@) @ADAP*100@% %i:scaleAD%%i:scaleAP%, @PercentMaxHealthBonus*100@% %i:scaleHealth%
(@MinUnits@) @ADAP*100@% %i:scaleAD%%i:scaleAP%, @PercentMaxHealthBonus*100@% %i:scaleHealth%, and Stun all enemies for @StunDuration@ seconds
(@MinUnits@) The smoke signal triggers at Combat Start and every @ForceDuration@ seconds.