Quickstrikers move faster and gain Attack Speed, based on their target's missing Health.
(@MinUnits@) @MinBonusAS*100@-@MaxBonusAS*100@% %i:scaleAS%
(@MinUnits@) @MinBonusAS*100@-@MaxBonusAS*100@% %i:scaleAS%
(@MinUnits@) @MinBonusAS*100@-@MaxBonusAS*100@% %i:scaleAS%. On target death, Quickstrikers dash to a new target and gain @ShieldAmount@ shield for @ShieldDuration@ seconds.