Automata gain a crystal when they deal damage. At @TriggerNumCrystals@ crystals, they blast their current target, dealing magic damage + @ConversionDamagePct*100@% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist.
(@MinUnits@) @MagicDamage@ damage, @Resists@ %i:scaleArmor%%i:scaleMR%