Sugarcrafters build a layer cake from sugar. Gain sugar for each component your champions are holding after player combat.
They gain %i:scaleAD% Attack Damage and %i:scaleAP% Ability Power, increased by @BonusRatio*100@% for each cake layer. When the cake has reached @MaxLayers@ layers, gain treats instead!
(@MinUnits@) @SugarMultiplier@ sugar, @BaseAPAD@ %i:scaleAD%%i:scaleAP%
(@MinUnits@) @SugarMultiplier@ sugar, @BaseAPAD@ %i:scaleAD%%i:scaleAP%
(@MinUnits@) @SugarMultiplier@ sugar, @BaseAPAD@ %i:scaleAD%%i:scaleAP%, team gains @BonusHealth@ %i:scaleHealth%
Total: @TFTUnitProperty.trait:TFT12_Pastry_BonusStats@ %i:scaleAD%%i:scaleAP%
Layers: @TFTUnitProperty.trait:TFT12_Pastry_NumLayers@ / @MaxLayers@
Sugar per round: @TFTUnitProperty.trait:TFT12_Pastry_SugarToAdd@ = @TFTUnitProperty.trait:TFT12_Pastry_TotalComponents@ components x @TFTUnitProperty.trait:TFT12_Pastry_TraitSugarMult@ from trait