Chronos gain @BaseAP@ %i:scaleAP% Ability Power.
Combat start: begin a @Timer@ second countdown, which speeds up by @SecondsPerCast@ second after each Chrono Ability cast. At the end of the countdown, gain a special effect:
(@MinUnits@) Your team restores @MaxHealthHeal*100@% health; Chronos gain @BonusAP@ more %i:scaleAP%
(@MinUnits@) AND freeze time for @FreezeDuration@ seconds, Chronos keep fighting and gain @BonusAP@ %i:scaleAP%
(@MinUnits@) AND Chronos gain @BonusAS*100@% %i:scaleAS% and your team heals @TimeHeal*100@% Health instead