After @FirstDelay@ seconds of combat, the Dragon strikes the board, dealing true damage to enemies and granting all allies Attack Speed for the rest of combat.
(@MinUnits@) @TrueDamageHPRatio*100@% %i:scaleHealth% damage, @AttackSpeedBuff*100@% %i:scaleAS%.
(@MinUnits@) @TrueDamageHPRatio*100@% %i:scaleHealth% damage, @AttackSpeedBuff*100@% %i:scaleAS%.
(@MinUnits@) @TrueDamageHPRatio*100@% %i:scaleHealth% damage and Stuns for @StunDuration@ seconds.
(@MinUnits@) @TrueDamageHPRatio*100@% %i:scaleHealth% damage, @AttackSpeedBuff*100@% %i:scaleAS%.