Summon a movable Disco Ball.
Combat start: Allies next to it gain Attack Speed and healing immediately and every @TickRate@ seconds.
(@MinUnits@) @AttackSpeed*100@% %i:scaleAS% and @Healing*100@% max %i:scaleHealth%
(@MinUnits@) @AttackSpeed*100@% %i:scaleAS% and @Healing*100@% max %i:scaleHealth%
(@MinUnits@) 2 Disco Balls, @AttackSpeed*100@% %i:scaleAS% and @Healing*100@% max %i:scaleHealth%
(@MinUnits@) @AttackSpeed*100@% %i:scaleAS% and @Healing*100@% max %i:scaleHealth%